So, I spent most of weekend developing my latest idea. I present the results below. This comes from a document that I sent to the tutor for feedback.
This is the
main idea that I came up with, which would serve as the topic (title?) of the
proposal:
The use of sound
design techniques and principles (like layering) and recording techniques in
creating bigger than life film soundtracks.
I very
well understand that this is a very broad topic which could cover everything
relating to film sound. However, I would mainly want to focus on sound effects
here, but I want to leave myself a sort of open door here in case something
goes wrong during my research, so then I wouldn’t have to change the whole
topic. (But more on that later...) (Also, I could substitute the term ‘bigger
than life’ with just ‘the film sound’)
Therefore, I would introduce a
sub-heading here, which could also serve as the aim, something along the lines
of:
Create a VST like
software (or plug-in) to generate customised ‘bigger-than-life’ Hollywood style
punches and hits out of a library of pre-recorded and synthesised sounds and
based on a set of user defined parameters, to demonstrate sound design
techniques and principles in the title.
Going back
to what I said earlier about not wanting to just simply re-score or re-design
clips from movies, my idea here is to take it all a step further. Instead of doing
what’s been done a million times over, I came up with a concept of creating a
VST plug-in, in which I could dynamically generate sound effects in real-time,
and then use this plug-in to re-score scenes from movies in MIDI.
Basically, I would focus here on
punches (maybe gunshots even), but my concept is as much about the software
itself, but also about the sound design principles and recording techniques
behind it as well.
Now, I am
almost 100% sure something like this doesn’t exist yet. The closest thing is
the Kontakt Foley Collection which you can see here: http://www.foleycollection.com/sample-page/ but that is mainly footsteps. As I
said, I want to take it that one small step (excuse the pun) further.
This is
where things start to look interesting to me, because, as I said earlier, with
previous project ideas I was REALLY struggling to come up with my aims and
objectives, and mostly the rationale. With this new idea however I can see the
project clearly, from conception to the end. Also, I think it helps that this
is a more practice-focused project, and as much as I love sound design theory,
I think I’d rather focus on doing, or rather creating something. I am going to
take a bit of a side-stepping route describing this in detail, so please excuse
me if it seems backwards, but it’s proving the rationale which has held me back
from all of my previous projects, so let’s start with it:
PROJECT RATIONALE:
I want to
create a simple to use plug-in/app/software for beginning sound designers, film
makers, animators, video-casters... anyone who does any sort of video projects.
Instead of relying on stock sounds (and most libraries don’t have many
variations on each sound either) I want to develop a tool which will create
on-the-fly professional-sounding effects. Every punch or hit would be different
from the other because of randomised sample selection and could range in scale
from small hits to big cinematic knock-outs. The plug-in could also be used in
low budget film productions and or video games, where there are budget
limitations in hiring a professional foley stage and again, to not to rely on
stock sounds.
EXPECTED OUTCOME:
Now, I do
understand that there are reasons why software like this doesn’t exist. It
could simply be a matter of that it just wouldn’t work! Especially in linear
visual medium, where every effect like a punch or hit is hand-crafted to match exactly what is
needed in that shot. However, I believe that the principles that I will apply
in creating this plug-in could easily be translated into the world of video
games for example, and therefore I will have...
CONTINGENCY PLAN:
That is
why I would have the main topic of the dissertation being more broad and
general, so in case if something goes wrong I could change the sub-heading and
re-focus my existing ideas into a different medium like video games. Heck, I
could even just scrap the idea of creating the plug-in altogether if the results
are sub-par, and just focus on more theory based approach and write about sound
design principles (like layering) to get that ‘film’ sound. Half the job (i.e.
research and recording) would be done anyway so I could then possibly look into
differences of authentic sounds with their Hollywood counterparts. As an
extreme example, I could multi-mike and record someone punching me, and then
use this recording to compare it with how a punch sounds in film. (I could also
do the same with a gunshot, explosion... the possibilities are there but the
important thing is, with all this I have the Plan B, C... and so on!)
Now, let me
backtrack a bit and talk about the idea itself:
As I said,
this project would be as much about the theory and principles of sound design,
but also about creating something. However, the difference in this project is
that the ratio would be split into a more even 50-50, instead of a more
theory-based approach of my previous ideas. I can clearly see the steps needed
to carry out this project: from research about sound design techniques,
learning to develop the plug-in, carry out recording session to gather the
samples, then develop the plug-in and then use it in action.
Some more
ideas about the plug-in itself in bullet points:
- Simple
VST plug-in that creates a sound effect each time a MIDI key is pressed.
- Combine
elements of real-life recorded sounds (newspaper hits, vegetable abuse, face
slaps etc) with synthesised sounds (like bass hits and claps for adding low end
and transient respectively)
-
All
samples would be phase aligned and matched to remove possible unwanted
cancelation
- Samples
would be played randomized each time creating a slightly different variation to
the sound (so that for example Fruit 1 would have 10 samples playing in random
order, Fruit 2 would have 10 samples and so on...)
-
User
can decide the volume and other parameters of each layer, therefore creating
unique combinations of sounds
- A
simple GUI where the user can make all the selections.
-
My
main area of focus would be to create presets based on a certain film or a
genre (so could have something like a ‘kung-fu’ preset, or ‘Hollywood’ preset...)
-
At
the output stage there would be a limiter, also a stereo-width tool..
I have started prototyping in
Ableton to see what can be done. If I get this project OK’ed, then the
prototype will go into the Concept Development.
OBJECTIVES:
- Discover
the principles behind sound design
- Research
recording techniques
- Develop
the plug-in that uses the discovered principles
- Demonstrate
the use of the created software on a series of clips from existing films, and
re-design fight scenes in film examples raging from Raging Bull, Indiana Jones
to Ted and/or kung-fu movies.
TASKS:
- Identifying
the potential software to use and learning it (Max MSP, Kontakt, SynthEdit, SynthMaker)
- Researching
the bigger than life Hollywood sound and principles behind it
- Learning
the plug-in development in chosen programme
- Recording
the sounds
- Create
the software
- Re-design
existing movies using software
- Feedback
- Evaluate
DELIVERABLES:
- The
software, the plug-in itself
- Re-scored
examples of film using the created software
- Everything
else we discussed in class like the search list etc.
DISSEMINATION:
- Plug-in
can be tested and played-about-with in a real-time demo
- Demonstration
and play-back of clips
Some final notes: I do understand very well that this could all go tits up and that the created
plug-in could simply suck. One of my reasons for creating this is so that
film-makers wouldn’t have to rely on stock sounds, but then this plug-in could
prove a one-trick-pony where it’s good only at creating one type of
sound/punch, so the whole idea behind it would kind of become moot. However, I
do like the ratio of work split on this project: there is research to be done,
software to be learned, but then there are thousands of sounds to be recorded
and edited, so I would be getting enough ‘book-time’ and enough studio-time; enough
balance to help me stay sane!